In view of the short project time frame (only 4 weeks so the launch coincided with the festive season when donors were more generous), the team interviewed only CI’s director and staff members who understood the beneficiaries and their families intimately. With their inputs, and research drawn from The Char Kway Teow Legacy project, the team could still build an empathy-driven product.
We developed and designed a visual novel game, One Day, in which players undergo and experience a day in the life of a beneficiary. We conceptualised the game’s storyline around the difficult decisions that a beneficiary might have to make. The outcome of the game would change according to these decisions.